Same as with the post for the videos, I don't feel like spamming my own blog with uber long posts for a video lesson that is only a couple of minutes long. And besides that, it's learning how to rig for animation. Not really much that I can actually show through photos, huh?
These are from lessons seven and eight. The image on the top shows how much I was messing it up by not clicking on the right things in the right order and the image on the bottom is how it looked when I did do everything in the right order.
These were from lessons eleven, twelve, and thirteen, attaching controls to the legs so that everything moves nicely and putting an IK handle on the tail.
Lesson fourteen was about learning the significance of groups in Maya, something that I already knew thanks to the Beginner's Guide to Rigging in Maya and all the modeling tutorials/projects that I have done. But it was nice to go over everything again.
Lesson eighteen was all about the aim constraint, learning that it's possible to control basically every single minute thing in Maya. Fun for control freaks.
Lesson twenty-one was about the nodes and utilizing Maya's Node Editor. It was cool to see that there is some kind of science-y looking stuff in Maya.
Speaking of science-y stuff...
Adding a muscle jiggle. It was funny.
Painting weights. Something I don't quite understand or want.
And then can we just pause and take a moment to appreciate the fact that he doesn't know how to spell the word 'smirk'...
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